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	<id>https://wiki.leras.me/w/index.php?action=history&amp;feed=atom&amp;title=Designing_Interactions</id>
	<title>Designing Interactions - Revision history</title>
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	<updated>2026-07-26T23:20:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.leras.me/w/index.php?title=Designing_Interactions&amp;diff=6&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;I distinguish between three types of cooperation:  == Asynchronous cooperation ==  * Shops * Request boards * Shared storages * Maps * Infrastructure  == Synchronous cooperation ==  * Cooperative expeditions  == Strategic cooperation ==  * Determining long-term tasks and priorities  = Core pillars =  == A given profession should be self-sufficient in the short-term ==  == Handoffs == Benefits from other professions shouldn&#039;t be just passive bonuses, instead they should b...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.leras.me/w/index.php?title=Designing_Interactions&amp;diff=6&amp;oldid=prev"/>
		<updated>2026-07-26T20:11:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I distinguish between three types of cooperation:  == Asynchronous cooperation ==  * Shops * Request boards * Shared storages * Maps * Infrastructure  == Synchronous cooperation ==  * Cooperative expeditions  == Strategic cooperation ==  * Determining long-term tasks and priorities  = Core pillars =  == A given profession should be self-sufficient in the short-term ==  == Handoffs == Benefits from other professions shouldn&amp;#039;t be just passive bonuses, instead they should b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I distinguish between three types of cooperation:&lt;br /&gt;
&lt;br /&gt;
== Asynchronous cooperation ==&lt;br /&gt;
&lt;br /&gt;
* Shops&lt;br /&gt;
* Request boards&lt;br /&gt;
* Shared storages&lt;br /&gt;
* Maps&lt;br /&gt;
* Infrastructure&lt;br /&gt;
&lt;br /&gt;
== Synchronous cooperation ==&lt;br /&gt;
&lt;br /&gt;
* Cooperative expeditions&lt;br /&gt;
&lt;br /&gt;
== Strategic cooperation ==&lt;br /&gt;
&lt;br /&gt;
* Determining long-term tasks and priorities&lt;br /&gt;
&lt;br /&gt;
= Core pillars =&lt;br /&gt;
&lt;br /&gt;
== A given profession should be self-sufficient in the short-term ==&lt;br /&gt;
&lt;br /&gt;
== Handoffs ==&lt;br /&gt;
Benefits from other professions shouldn&amp;#039;t be just passive bonuses, instead they should be starting points for your work&lt;br /&gt;
&lt;br /&gt;
== Most of the playtime is async, though sync cooperation is required ==&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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