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- 20:08, 26 July 2026 Admin talk contribs created page Designing Farming (Created page with "Why is farming fun? * Relaxing, seamless gameplay * Constant sense of progression * Structured, clear tasks * No predetermined route * Creating, decorating yourself * Watching your efforts = Core pillars = == No external forces == Players do not expect something to break anything in their farms while they are away == Clear goals and available actions == Maybe the exp/skill system can help with that == Mechanics integrated with decorating == This may be hard to execu...") Tag: Visual edit