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- 20:11, 26 July 2026 Admin talk contribs created page Designing Mining (Created page with "Why is mining fun? * Excitement when discovering rare resources * Relaxation, no need to think * Micro decisions and resource management * Exploration * Long expeditions * Overall sense of progression I think there should be two types of mining: * Production, just breaking blocks in a sequence (similar to stripmining), yields basic resources * Exploration with constant decision making (do i have enough torches/durability, where should i go) (similar to caving), but no...") Tag: Visual edit