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Designing Interactions

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Revision as of 20:11, 26 July 2026 by Admin (talk | contribs) (Created page with "I distinguish between three types of cooperation: == Asynchronous cooperation == * Shops * Request boards * Shared storages * Maps * Infrastructure == Synchronous cooperation == * Cooperative expeditions == Strategic cooperation == * Determining long-term tasks and priorities = Core pillars = == A given profession should be self-sufficient in the short-term == == Handoffs == Benefits from other professions shouldn't be just passive bonuses, instead they should b...")
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I distinguish between three types of cooperation:

Asynchronous cooperation

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  • Shops
  • Request boards
  • Shared storages
  • Maps
  • Infrastructure

Synchronous cooperation

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  • Cooperative expeditions

Strategic cooperation

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  • Determining long-term tasks and priorities

Core pillars

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A given profession should be self-sufficient in the short-term

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Handoffs

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Benefits from other professions shouldn't be just passive bonuses, instead they should be starting points for your work

Most of the playtime is async, though sync cooperation is required

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