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Designing Interactions

From Community Mod Wiki

I distinguish between three types of cooperation:

Asynchronous cooperation

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  • Shops
  • Request boards
  • Shared storages
  • Maps
  • Infrastructure

Synchronous cooperation

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  • Cooperative expeditions

Strategic cooperation

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  • Determining long-term tasks and priorities

Core pillars

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A given profession should be self-sufficient in the short-term

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Handoffs

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Benefits from other professions shouldn't be just passive bonuses, instead they should be starting points for your work

Most of the playtime is async, though sync cooperation is required

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